/* Copyright (c) <2003-2022> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/

#include "ndRenderStdafx.h"
#include "ndRender.h"
#include "ndRenderPass.h"

ndRenderPass::ndRenderPass(ndRender* const owner)
	:ndClassAlloc()
	,m_owner(owner)
	,m_active(true)
{
}

ndRenderPass::~ndRenderPass()
{
}

void ndRenderPass::MakeActive(bool mode)
{
	m_active = mode;
}